When Lost Planet (失联星球) announces a new original room, expectations are high. Their newest mid-sized escape game, Savile Row No. 17, starts from just two players. I went in with great anticipation—but walked out somewhat disappointed. Writing this review afterward, I realized it still had a few redeeming qualities worth noting.
Quick Overview
Location: Guangzhou, China
Ticket Price: ¥119 ≈ C$22 / US$16
Duration: 80 minutes
Recommended Group Size: 2–4 players
Style: Story-driven escape room
Scare Factor: Non-horror, but played mostly in dim lighting
Setting & Atmosphere
The entire game unfolds in a dimly lit European-style environment. To hide the operation of mechanisms, the lights cut in and out frequently, sometimes plunging players into darkness. During these moments, with the eerie background music swelling, it occasionally evoked the uncanny vibe of a music box or porcelain doll—but the tension faded quickly.
At the end, staff enter the set carrying a small parasol and offer to take a commemorative victory photo in the scene. With the European decor and a nice outfit, the photos can look quite stylish.
Storyline & Experience
Premise: A tragic narrative of misunderstanding and redemption.
The story is heavily emphasized, especially in the second half, where sequences of scripted scenes interrupt puzzle play. While the plot adds atmosphere, it doesn’t actually influence the puzzle-solving, at times feeling like it overshadows the core gameplay.
Puzzle Design
Here the experience is weakest.
- Puzzle Style: Mostly observation-based, straightforward, and few in number.
- Mechanisms: Largely standard sensor-based triggers, nothing fresh.
- Linear Flow: The room is single-track, meaning players advance together with little branching.
- Bonus Locks: To prevent “spectator jail,” the designers included a few optional padlock mini-puzzles. Solving them earns coins for a front-desk lottery, but they feel disconnected from the main storyline and resemble brain teasers more than integrated escape challenges.
Highlights
- Space Transitions: Clever transitions between rooms are the brightest spot. Without spoiling, I’ll say these moments add flair to an otherwise straightforward game. (Other reviewers have already pointed them out.)
- Atmospheric Lighting: While puzzles are lacking, the frequent blackouts combined with shifting music give occasional jolts of suspense.
Things to Note
- Narrative Over Gameplay: Heavy reliance on cut-scene-style storytelling may frustrate players seeking puzzles first.
- Conventional Mechanisms: Don’t expect innovation in props or interaction.
- Average Overall: Enjoyable for atmosphere, but puzzle enthusiasts will find it underwhelming compared to standout local rooms like The Role-Reversal Game (幻觉游戏).

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